"UNDER SEIGE"

A SCENARIO FOR BABYON 5 WARS

YEAR :

A  common practice for raiders of a large size is to wait at jump gates for luxury liners and then board them and take anything of value. This time however the liner, Majestic Travel,  was carrying an important EA military advisor and his family. The raiders knew they could ransom him and the family to any of government interested in EA secrets. 

The EA could not let this happen. But they didn’t want to draw attention to how easily a high ranking military official had been taken captive. To achieve this end Earth Dome sent a small force of a single Hyperion, the Yamoto, fighters and two of the experimental boarding pods to destroy the raiders and capture the hostages. In that order.

Unaware of the warship enroute the raiders were taking their time with the prisoners and stealing anything not bolted down. 

Player 1 : (Raiders) 1 Raider Battlewagon + 24 fighters in two flights.
Player 2 : (Earth Alliance) 1 Hyperion + 12 Starfuries, 2 breaching pods and marines.
Other forces : 1 Civilian Luxury liner (disabled)
		    
Setup  
Raiders  The Raiders can be placewhereever the Raider Player wants,                                                                                                           however consider that they have boarded the ship and are not expecting a               military response so soon. Try and reflect this in your setup.

EA All EA forces enter through the jump gate at the beginning of their first                              movement. 	
 Liner  Place the liner somewhere near the middle of the map. 
Jump gate  Place it near the top of the map.

Victory conditions
The raiders win by destroying the EA forces or by escaping with the prisoners. The EA player wins by destroying the raider Battlewagon or by capturing and returning with the prisoners. Or by capturing the Battlewagon.

Both sides lose if the liner is destroyed with the prisoners still onboard.

Special rules
 The civilian is disabled so may take no action during the game. One raider shuttle is on the liner at the beginning of the game. This is the only way for the raider player to get the prisoners off the liner. The raiders onboard the liner have captured the prisoners and may begin moving them on the turn after the EA enter the map. It will take them three turns get to the shuttle and get it into space.

Optional rules
Flight level rules are in effect. If the raiders fail to secure the prisoners they may ram, as they see it everything is lost. Breaching pod rules are being used.

Comments

Designer: David 'bilko' Evans
		d_evans@hotmail.com