Scenario: Picking Up The Pieces

Story: After the Earth Civil War, it was realized that in every major conflict of the last 50 years, Earth had been at a major technological disadvantage. Between the Sharlins of the Earth-Minbari War and the White Stars of the Civil War, they never stood a chance. In 2262, it was decided to try reproducing some of their more exotic conversions of the wars and testing them on the modern field of battle. President Sheridan, eager to help Earth rebuild, agreed to send a fleet of White Stars to provide a suitable opponent for the exercise. The exercise took place in orbit of Wolf 359, the 4th closest solar system to Earth. The objective was to see which designs were worthy of mass production, and also to see if Earth could effectively defend it’s holding with such technological advantages.

Note: This scenario uses a lot of semi- and unofficial ships. You can find them at our site, descriptions in the Earth Wars book, of other sites, which I will give you the address of. Hades Attack Frigate: Agents Of Chaos
Cadaver Assault Cruiser: our site
Shadomega Destroyer: Agents Of Gaming home page
ShadNova Dreadnought / ShadHyperion Cruiser: Coleman’s Database

Player #1 (Earth Alliance): 4 Omega Destroyers (all fully loaded with Thunderbolts, 3 Alphas, 1 Beta), 2 Hyperion Heavy Cruisers (all fully loaded with Auroras), 3 Nova Dreadnought’s (empty), 1 Modified Nova Missile Dreadnought (see Earth Wars book, scenario Striking Back), 2 Hades Attack Frigates, 1 Modified Hyperion Kamikaze Cruiser (see Earth Wars book, scenario Desperate Acts), 2 Cadaver (1 Alpha, 1 Beta) Assault Cruisers, 1 Shadomega Destroyer (loaded with Badgers), 1 ShadHyperion Cruiser, 1 ShadNova Dreadnought

Other Forces: 1 Disabled Orion Starbase (All weapons destroyed. No Other Damage)

Player #2 (Interstellar Alliance): 28 White Stars, 96 Nial Heavy Fighters

Set up: Set up maps as shown:
ABC
DEF
Player 1 sets up his fleet at the bottom of the map, any speed, any facing. Player 2 may jump in at any time, in as many groups as he likes, anywhere within 5 hexes of the opposite side.

Victory Conditions: The Interstellar Alliance player wins by destroying the starbase, or forcing an Earth retreat (or, naturally, be destroying him). The Earth player wins by successfully defending the system, by destroying the IA player, or forcing his retreat.

Optional Rules: Many, many optional rules. They’re dealt with above. Also, the Earth Player has 1000 combat points he can spend on enhancements, such as elite crewman, gunsights, enhanced armor, etc. He may not use these to buy more ships.

Comments: This should be an interesting fight. Normally, the White Stars would have the advantage, but they’re fighting the best and most advanced ships Earth Force has to offer. Feel free to add terrain or other new ships, if you like. This is all about exploring your options.

Designer: Nyles